Helping consumers to reduce food waste and lower carbon footprint

Overview

Core Problem
Environmental change is severely affecting us and we are encountering a massive environmental challenge. Food wastage is the major contributor to the release of greenhouse gas, methane. When food rots, it releases methane into the environment that leads to climate change. Thus, the most significant impact an individual can make is by preventing food waste.

The Solution
Track yo Food is a mobile app that reminds the user about food items and leftovers stored at home, thereby reducing the chances of food wastage.

Project Scope
Design concept (Team academic project)

Responsibilities
User Research, Product Strategy, Wireframing, High-Fidelity Prototype, User Testing

Business Objectives

Being an academic project, we brainstormed and came up with potential business goals that we would be designing for.

Increase in-store
customer visits
Compete with
online delivery services
Analyze customer
spending patterns

Design Process

Understanding The Problem

Magnitude of Problem

6.7 %

of total greenhouse gas emissions in the world come from food waste

- University of California’s Carbon Neutrality Initiative
$144 billion

are spent by Americans on food each year that get thrown in the trash

- US Department of Agriculture (USDA)
43 %

food wasted by weight i.e. 27 million tons every year occurs at home

- National Resource
Defense Council
133 billion lb

of edible food goes to waste every year In the U.S. alone

- UN Environment Programme
21 %

of waste stream in US landfills is due to food waste

- UN Environment Programme
$1600

produce is thrown by average american family of 4 per year

- RTS

In cities, food waste occurs at a larger scale because consumers tend to buy more, cook more, and eventually waste more. Thus we decided to narrowing down our focus on reducing food wastage at homes.

Studying and Observing Consumers

We conducted contextual enquiries (user interviews with observations) with 6 participants (1 students, 3 working professionals and 2 families). We observed and probed them on their food storage methods, cooking habits and shopping habits. We got a real sense of their lifestyle, habits, and witnessed how people deal with food waste.

Inedible leftovers and refrigeration practices at participants' homes

Observations & Inferences

  • Few participants bought excess food items without checking their available stock.
  • Participants often forget to consume items stacked behind in the refrigerator
  • Participants expressed guilt while throwing away food.
  • Certain food items got rotten as participants forgot to consume leftovers.
  • While cooking for a large group, there is a tendency of food getting wasted.

Analyzing Insights

We generated insights from our user research by doing affinity mapping to find themes and categorized them into groups. We then performed thematic analysis to understand associations between those groups and analyzed critical user pains. Our final research insights were categorized into

Cooking habits
Shopping habits
Cooking pains
Managing leftovers

Defining Target User

From the insights generated through affinity mapping and thematic networks, we created 2 user personas. The rationale for 2 personas was to incorporate and simulate real lives of diverse consumers, and consolidate all their needs and pains.

Key Design Drivers

We identified 4 critical pain points from our user personas that helped in informing and driving our design direction.

Improper meal planning
Frequent over shopping
Cant track stored food
Unavailability of time

Defining The Problem

"How might we help consumers reduce food waste at homes in order to save
their hard-won money and time?"

Brainstorming & Ideation

Exploring Solutions

Tracking food items

A mobile app to store food items and leftovers. The app would remind consumers based on expiry helping them plan their meals preventing food wastage.

Meal sharing

Sharing excess/leftover meals within community/neighborhood with the help of a mobile app, preventing leftovers from getting dumped.

Food for the needy

Kiosk and a mobile app to donate leftovers/food items to the needy. Consumers order food to be collected, delivery person collects and places it in the Kiosk.

Final Solution

After brainstorming on the design ideas based on viability, appropriateness and effectiveness, we proceeded with the 1st solution. The core features are:

Track purchased food

Scan food receipts to store purchased food items. The app notifies items nearing expiry enabling users to plan meals accordingly.

Track leftovers

Store leftover information by clicking a picture or entering few details. The app will remind users about leftovers based on the reminder settings.

Simplifying shopping lists

Create shopping lists just in a few steps and easily keep track of purchased items to add items for future grocery visits.

Designing the Solution

Rapid Sketching

To bring our idea into life, we sketched out the MVP on paper. Next, we performed self evaluation (cognitive walk-through) on the paper sketches to identify usability issues.

Click to view sketches

Low-fidelity Wireframing (Iteration 1)

We identified numerous usability issues and resolved them by designing our low-fidelity wireframes. The low-fidelity wireframes acted as the foundation of our solution on which we perform further user evaluations.

User Testing

We went back to our participants and performed the first round of user evaluation on our low-fidelity wireframes. We translated their feedback into two categories

Usability Issues
  1. Size of call-to-action (CTA) elements too small. Not accessible for all users.
  2. Too much cognitive overload for users in the reminder settings
  3. Typeface not clearly visible making it difficult to comprehend information
  4. No way for users to notice and use virtual assistant feature
  5. No actionable interactions with reminders causing food tracking difficult
Potential Refinements
  1. An onboarding experience for users to highlight the features & functionalities of the app
  2. Better UX writing to avoid confusion and save time of users
  3. Improved aesthetics to generate a sense of visual appeal

High-fidelity Prototyping (Iteration 2)

After gathering user feedback, we designed the high-fidelity prototype to mimic the actual mobile app. The high-fidelity prototype resolved the usability issues and also included the potential refinements

Home Screen

The home screen displays the food items that need to be consumed quickly

Design Decision
Validates critical pain of not being able to track food
Storing food items

Two ways users can store foodstuffs, either scanning the barcode when purchasing food items or clicking a picture to store leftovers

Design Decision
Facilitates goal of tracking purchased food items
Food items vs leftovers

To store purchased food, simply scan the barcode and items will be logged in automatically.
To store leftovers, simply click a picture and add a few details about it

Design Decision
Validates critical pain of improper planning
Shopping List

Simplified shopping list for users to keep track of past and future grocery items

Design Decision
Validates critical pain of shopping more than needed
Reminders/Notifications

The reminders that users would get in order to plan their meals ahead of time

Design Decision
Validates the goal of reminding users of stored food

Real World Impact

Megan Stones

"This app will solve my problem of leftovers and stored food. I'd want to use this app daily!"

Ashley Nguyen

My daily life would really become stress-free and easier, if I had this app with me...

Alisson Carlos

"The food tracking feature and the voice assistant feature is so useful to me!"

Product Impact

Average cost of groceries each month for one person ranges between $165 and $345. Considering the lower limit, Track Yo Food will help users consume entire 165$ worth of food items, without anything food wastage.

Total population of Americans in 2020 is nearly 331 million. Thus, we estimate that 'Remindly' will help save approximately $54 billion monthly.

Reflections & Learnings

I realized the impact of design in solving real world problems through a human-centered design process.

1.  Design Process

Got hands-on experience by working on every phase of the human-centered design process, helping me craft my own UX decision process.

2.  Empathizing with users

Learnt the core principle of empathy while conducting research by visiting the user's context of use and observing them.

3.  Feedback & Iteration

A design solution is ineffective if it does not have iterations or if feedback from the target user isn't taken.